Sunday, May 18, 2014

Disciple's Caw

I played in a local legacy event today, ended up splitting top4 with this rather strange looking pile of cards that was a couple cards off from a list that was posted by Patrick "Pich" Pichette over on the source.

4 Disciple of Deceit
4 Squadron Hawk
3 Baleful Strix
3 Gitaxian Probe
4 Cabal Therapy
4 Thoughtcast
4 Springleaf Drum
3 Mox Opal
1 Meekstone
1 Engineered Explosives
1 Pithing Needle
1 Brainstorm
1 Force of Will
1 Darkblast
1 Transmute Artifact
3 Thopter Foundry
2 Sword of the Meek
4 Seachrome Coast
4 Darkslick Shores
3 Glimmervoid
4 Seat of the Synod
4 Vault of Whispers

Sideboard
1 Pithing Needle
1 Darkblast
3 Ethersworn Canonist
1 Zealous Persecution
2 Grafdigger's Cage
1 Tormod's Crypt
2 Oblivion Ring
1 Cursed Totem
3 Meddling Mage

Overall, I really loved playing it. Every turn felt like a puzzle, which was sweet.

I'm going to try and push this idea a bit further, both in legacy and vintage (where it seems absurd).

Initial changes I'd like to make are to add 1x painter, 1x grindstone. It might not be good enough, but I like the idea of an instant kill instead of just the ability to grind out with foundry.

I was unimpressed with probe+therapy, but I am unsure how to properly fill those slots. I think that at least one swords to plowshares might make the cut.

In vintage, this seems like a real gameplan that could be great in some form of grixis shell. Welder most likely involved.